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Diego Salas · Sessions · Rest defence in a 6v6 with two jokers

U16+ · 24 min · 14 players

Rest defence in a 6v6 with two jokers

Two players are already positioned before the ball is lost.

01

Descends from

Rest defence — The counter-press is a shape, not a sprint

Prepare to lose it before you lose it →

02

The constraint that does the work

Losing possession in the attacking half concedes an immediate counter with the jokers joining. The cost is the coaching: a practice where losing the ball is free cannot teach anybody to prepare for losing it.

50 × 34 m, halved

Own half Attacking half 1 2 3 4 5 6 A B C D J J
One halfway line, two jokers on the outside. The half you are attacking in decides what losing the ball costs you.
03

How it runs

  1. Name themTwo players nominated as rest defence before each sequence. Out loud, by name, every time.
  2. Stop naming themThe team decides who. This is where it falls apart, and where the session earns its place.
  3. Add the counterJokers join on the turnover. Now the shape is either there or you concede, which is the same lesson the weekend gives but on a Wednesday.
04

Coaching points

  • Watch where the two stand while your team attacks, not what they do after.
  • Press or drop — the fault is two players choosing differently, never the choice itself.
  • Freeze it in the second after the turnover, not the fifth.
  • If it works, they will look like they are doing less. That is the point.

What this does not teach

Not a fitness session, and it should not be used as one — the volume is low on purpose. It also assumes the team already presses as a unit; run the trigger session first or this becomes six players sprinting at different times.

05

Sessions

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